Computer Science project 14: Real-Time Chat Application with WebSockets
Build real-time messaging that stays fast with many users and does not lose messages...
View project and guideProjects / Computer Science / Computer Science project 49
Approx. component budget: Rs. 0 - 2,000
Make a fair multiplayer game that feels smooth even with delay and cheating attempts.
A real-time 2D multiplayer game (such as a small arena or racing game) where the server decides what happens and clients only send inputs.
Game loops, client prediction, interpolation, server authority, and basic anti-cheat.
JavaScript, Node.js with WebSockets, HTML5 Canvas or Phaser, network throttling tools in browser developer tools.
Replace [x] with your own measured results. Write only what you really did.
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Build real-time messaging that stays fast with many users and does not lose messages...
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